docs/020_MasterArtBible/animation/03_Spacing.md

03 Spacing

Spacing describes how far an object moves between frames.

Equal Spacing


1--2--3--4--5

Use for mechanical UI sliders or constant projectiles.

Accelerating Spacing


1-2--3---4----5

Use for dash, falling, thrown weapons, and fast attacks.

Decelerating Spacing


1----2---3--4-5

Use for landing settle, heavy recovery, shield catch, or stop motion.

Spacing must make weight visible.

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