studio-memory/knowledge/findings/FND-0002.json

{
  "domain": "movement",
  "feature_id": "DPS-001",
  "status": "approved",
  "owner": "Design Office",
  "source": {
    "source_type": "movement_review",
    "source_id": "MOVE-20260710080338",
    "source_path": "production/playtests/movement/sessions/MOVE-20260710080338.json",
    "build_version": "local-vite-build",
    "review_id": "MOVE-20260710080338",
    "playtest_session_ids": [
      "MOVE-20260710080338"
    ]
  },
  "evidence": {
    "qualitative_observations": [
      "default: jump and dash overrule, if i jump and than dash, jump is not continueing, vise versa, if i dash, jump doenst work",
      "default: feels a bit slowish",
      "default: jump under block, stops you correctly, but then moving just from under block still limits the height of the jump,",
      "fast: jump and dash dont cooperate",
      "fast: feels good, responsive and nice,",
      "fast: not perse really faster than the default",
      "floaty: floaty is really floaty, can be nice for special type of character",
      "floaty: to slowish",
      "heavy: dash is to quick for heavy,",
      "heavy: jump is low, but good",
      "heavy: heavy is really heavy, nice"
    ],
    "quantitative_metrics": [
      {
        "metric": "default_average_score",
        "value": 3.63
      },
      {
        "metric": "fast_average_score",
        "value": 4.75
      },
      {
        "metric": "floaty_average_score",
        "value": 3.63
      },
      {
        "metric": "heavy_average_score",
        "value": 3.75
      },
      {
        "metric": "candidate_average_score",
        "value": 0
      }
    ],
    "tester_feedback": [
      "default: jump and dash overrule, if i jump and than dash, jump is not continueing, vise versa, if i dash, jump doenst work",
      "default: feels a bit slowish",
      "default: jump under block, stops you correctly, but then moving just from under block still limits the height of the jump,",
      "fast: jump and dash dont cooperate",
      "fast: feels good, responsive and nice,",
      "fast: not perse really faster than the default",
      "floaty: floaty is really floaty, can be nice for special type of character",
      "floaty: to slowish",
      "heavy: dash is to quick for heavy,",
      "heavy: jump is low, but good",
      "heavy: heavy is really heavy, nice"
    ],
    "attachments": []
  },
  "confidence": "high",
  "tags": [
    "movement",
    "DPS-001",
    "playtest",
    "movement-review"
  ],
  "links": {
    "graph_nodes": [],
    "documents": [
      "production/playtests/movement/sessions/MOVE-20260710080338.json",
      "production/generated-reviews/movement/MOVE-20260710080338/REVIEW_DRAFT.md",
      "production/status/movement-review-status.json",
      "production/status/movement-tuning-report.md",
      "docs/design-packages/DPS-001_MovementFoundation/08_RESULTS/RESULTS.md"
    ],
    "workorders": [],
    "recipes": [],
    "assets": [],
    "commits": [],
    "tests": [
      "pnpm playtest:movement:validate",
      "pnpm playtest:movement:generate"
    ],
    "related_memory": []
  },
  "created_at": "2026-07-10T09:10:06.575Z",
  "updated_at": "2026-07-10T09:10:06.575Z",
  "approved_by": "Ramon Mayenburg",
  "supersedes": [],
  "superseded_by": [],
  "id": "FND-0002",
  "type": "finding",
  "title": "Fast preset scored highest in movement review",
  "summary": "Fast preset average score was 4.75, the highest observed score in the source review.",
  "decision": {
    "observed_metric": "fast_average_score",
    "value": 4.75
  },
  "rationale": "Generated from scorecard averages in the exported movement review session.",
  "outcome": "Fast preset is the leading reference until candidate config is scored and approved."
}

Open raw source