# Gunmetal

## Visuele omschrijving
Dark industrial metal with blue-purple shadows and small aggressive highlights.

## Pixelcluster regels
Use dense dark clusters with small bright cuts.
```text
DDDDM.
DDMHH.
DDDMM.
```

## Contrast
High local contrast inside a dark value range.

## Hue shifting
Purple-blue shadow, desaturated blue-gray mid, warm pin highlight.

## Highlights
Tiny but connected highlight groups.
```text
...HH.
DDMMH.
DDDD..
```

## Shadow behavior
Large dark masses must not collapse into pure black.

## Outline
Near-dark blue-purple, never black.

## Rim lighting
Cool rim can be brighter than the key highlight if needed for silhouette.

## Ambient lighting
Very low ambient.

## AA regels
Sparse AA; keep hard industrial edges.

## Dithering regels
Avoid dithering; use plate breaks and scratches.

## Veel voorkomende fouten
Bad:
```text
BBBBB
B...B
BBBBB
```
Good:
```text
DDMHH
DDMMM
DDDMM
```

## QA checklist
- 50% scale herkenbaar: Ja, by dark mass and sharp metal cuts.
- Not pure black.
- Highlights remain connected.
- Rim light separates silhouette.
- No noisy scratches.
