# Energy Glow

## Visuele omschrijving
Contained supernatural light with saturated core, shaped falloff, and clean readable silhouette.

## Pixelcluster regels
Use nested clusters from core to falloff.
```text
..HH..
.HMMH.
..DD..
```

## Contrast
High core contrast, softer outer contrast.

## Hue shifting
Bright core, saturated local hue, cooler outer falloff.

## Highlights
Core cluster is brightest and smallest.
```text
..H..
.HHH.
..M..
```

## Shadow behavior
Energy does not use normal shadow; it uses falloff and occlusion.

## Outline
Avoid boxing glow; use dark local edge only if silhouette fails.

## Rim lighting
Glow can rim nearby materials.

## Ambient lighting
Local ambient glow may be strong.

## AA regels
AA with palette colors only; no soft blur.

## Dithering regels
No noise. Falloff must be shaped.

## Veel voorkomende fouten
Bad:
```text
HHHHH
HHHHH
HHHHH
```
Good:
```text
..H..
.HMM.
..D..
```

## QA checklist
- 50% scale herkenbaar: Ja, by core and shaped falloff.
- Not a soft blob.
- Core is controlled.
- No transparency blur.
- Glow supports gameplay read.
