# 10 Animation Readability

Animation must remain readable at gameplay scale.

## Idle Rules

- Subtle breathing.
- Small weight shifts.
- Cape moves after torso.
- Hands do not jitter.

## Jump

```text
takeoff -> air -> peak -> fall -> landing
```

## Hit Reactions

| Reaction | Rule |
| --- | --- |
| Small hit | 3 frames, quick return. |
| Big hit | More body bend and longer hold. |
| Launch | Clear upward arc. |
| Ground slam | Compression, dust, floor contact. |

Details can vanish, but action intent cannot.
