Environment Palette
Environment palettes support combat readability. They must sit behind heroes, enemies, UI, and VFX.
| Environment | Dominant | Accent | Avoid |
| --- | --- | --- | --- |
| Waterfront | Water cyan, concrete gray | Sunset amber | Hero-primary saturation everywhere |
| Rooftop | Sunset amber, shadow purple | Night cyan | High-frequency bright windows |
| Industrial | Gunmetal, concrete | Warning orange | UI danger red as decoration |
| Harbor | Steel blue, water cyan | Moss green | Overbright cyan near Nova |
| Warehouse | Brick, concrete, wood | Dust brown | Saturated red walls |
| Subway | Panel navy, concrete | Emergency red | Too much danger color |
| Sewer | Moss green, stone | Ambient blue | Healing-green confusion |
| Forest | Moss green, wood | Shadow purple | Hero outline colors |
| Mountain | Stone, ice | Moon cyan | Flat white snow |
| Temple | Bronze, stone | Mystic violet | Gold overload |
| Night | Ambient blue, shadow purple | Pixel ivory | Low contrast sprites |
| Sunset | Sunset amber, warm red | Purple shadow | Washed-out heroes |
| Rain | Water cyan, steel blue | Pixel ivory | Excess sparkle |
| Snow | Ice cyan, pixel ivory | Ambient blue | Pure white fields |