13 Character Construction
Construction grids define canvas, pivot, collision, and joint placement.
64x64 Grid
64x64
y00 head safe zone
y12 shoulders
y24 torso
y36 pelvis
y48 knees / lower legs
y56 feet / pivot
y63 floor buffer
96x96 Grid
96x96
y00 boss head / weapon safe zone
y18 shoulders
y38 torso
y56 pelvis
y74 feet / impact mass
y88 pivot
y95 floor buffer
128x128 Grid
128x128
y000 head / weapon safe zone
y024 shoulders
y052 torso
y076 pelvis
y104 feet / impact mass
y116 pivot
y127 floor buffer
Animation Preparation
Required joint IDs:
head
neck
spine
pelvis
left_shoulder
right_shoulder
left_elbow
right_elbow
left_wrist
right_wrist
left_knee
right_knee
left_ankle
right_ankle
Joint placement must support idle, walk, run, jump, fall, attack, block, hit, death, landing, wall jump, and dash.