docs/020_MasterArtBible/anatomy/06_FacialDesign.md

06 Facial Design

Faces are gameplay-readable icons, not portraits.

Head Design Rules

| Feature | Rule |

| --- | --- |

| Masks | Use strong eye band, brow, or cheek silhouette. |

| Helmets | Preserve head direction and faction read. |

| Faces | Use broad value blocks before features. |

| Jaws | Strong jaws for leaders and heavy heroes. |

| Eyes | High contrast but tiny; avoid noisy face pixels. |

| Eyebrows | Shape intent: calm, angry, focused, surprised. |

| Visors | Reflective bands, never unreadable gradients. |

ASCII Face Reads


focused mask



..MMMM..

.MHHHHM.

..DDDD..


bad noisy face



X.X.X

.X.X.

X.X.X

At 50% scale, head direction and eye/brow intent should remain readable.

Open raw source