06 Facial Design
Faces are gameplay-readable icons, not portraits.
Head Design Rules
| Feature | Rule |
| --- | --- |
| Masks | Use strong eye band, brow, or cheek silhouette. |
| Helmets | Preserve head direction and faction read. |
| Faces | Use broad value blocks before features. |
| Jaws | Strong jaws for leaders and heavy heroes. |
| Eyes | High contrast but tiny; avoid noisy face pixels. |
| Eyebrows | Shape intent: calm, angry, focused, surprised. |
| Visors | Reflective bands, never unreadable gradients. |
ASCII Face Reads
focused mask
..MMMM..
.MHHHHM.
..DDDD..
bad noisy face
X.X.X
.X.X.
X.X.X
At 50% scale, head direction and eye/brow intent should remain readable.