02 Shape Language
Shape language gives emotion before detail.
| Shape | Emotion | Use |
| --- | --- | --- |
| Squares | Stability, weight, toughness | Tanks, bosses, armor, heavy enemies. |
| Triangles | Speed, danger, aggression | Assassins, claws, lightning, sharp attacks. |
| Circles | Safety, friendliness, energy flow | Heroes, readable joints, UI-friendly silhouettes. |
| Diamonds | Precision, rarity, power focus | Cores, gems, elite details, energy emitters. |
| Vertical emphasis | Nobility, height, command | Leaders, bosses, elite stance. |
| Horizontal emphasis | Mass, defense, grounded strength | Brutes, shields, heavy armor. |
| Diagonal emphasis | Motion, attack, instability | Dash, jump, strike, fall, stagger. |
ASCII Examples
square strength
#####
#####
#####
triangle danger
^
^^^
^^^^^
circle friendliness
.OO.
OOOOOO
.OO.
diamond focus
D
DDD
DDDDD
DDD
D
Combined Language
Heroes use clean readable combinations. Enemies use more aggressive or compressed shapes. Bosses exaggerate the dominant shape until it reads at distance.