design/combat/enemy_rules.yaml

version: 1.0.0
status: draft
training_dummy:
  id: target.training_dummy
  hp_mode: infinite_or_resettable
  receives: [damage, knockback, hitstun, flash]
  debug:
    show_accumulated_damage: true
    allow_reset_position: true
basic_melee_enemy:
  id: enemy.basic_melee
  hp: 60
  attack_damage: 10
  states: [idle, chase, attack_startup, attack_active, attack_recovery, hitstun, dead]
  fairness:
    startup_must_be_readable: true
    attack_hitbox_debug_visible: true
    no_instant_attack_on_spawn: true

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