version: 1.0.0
status: draft
training_dummy:
id: target.training_dummy
hp_mode: infinite_or_resettable
receives: [damage, knockback, hitstun, flash]
debug:
show_accumulated_damage: true
allow_reset_position: true
basic_melee_enemy:
id: enemy.basic_melee
hp: 60
attack_damage: 10
states: [idle, chase, attack_startup, attack_active, attack_recovery, hitstun, dead]
fairness:
startup_must_be_readable: true
attack_hitbox_debug_visible: true
no_instant_attack_on_spawn: true
design/combat/enemy_rules.yaml