design/combat/combos.yaml

version: 1.0.0
status: draft
input_buffer_ms: 250
combo_reset_ms: 600
combos:
  - id: combo.light.default
    sequence: [attack.light.1, attack.light.2, attack.light.3]
    repeatable: false
rules:
  one_input_one_attack: true
  buffer_requires_open_window: true
  buffered_input_expires: true
  combo_resets_on_hitstun: true
  combo_resets_on_timeout: true

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